Shrimp Race Club
  • GENERAL INFORMATION
    • Welcome to Shrimp Race Club!
  • SRC Wallet
    • SRC Wallet
    • How it works
    • Wallet FAQ
    • How to get Polygon ETH
    • Withdrawing funds
    • Collecting winnings
    • Pending transactions
  • shrimps
    • Get to know your shrimp
    • Starting statistics
    • Statistical increases
    • Hidden increases
    • Evaluating a shrimp’s rarity level
    • Shrimp’s ID code
  • play with us
    • PVE & PVP game mode
  • PVP RACE
    • PVP race category
    • Free races
    • 12 players races
    • 30 players races
    • Tournaments
  • How to join
    • How to partecipate in a race
    • Place your shrimp
    • Choose your departure station
    • Eligibility
    • Eligibility prerequisites
    • Race’s time-out
    • Watch the races
    • Mobile app
  • LEAGUES
    • Leagues
    • Trophies
    • Creating a race
  • COMMUNITY’S GUIDELINES
    • Guideline
    • Rewarding good citizens
  • SRC’s future
    • SRC’s future
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  1. shrimps

Statistical increases

PreviousStarting statisticsNextHidden increases

Last updated 1 year ago

Each object in all six categories making up the shrimps, seen above, offers a statistical increase based on the rarity level of the object itself: +EPIC objects: they offer a maximum increase of +4 pt for each statistic and a total of maximum 8 pt to allocate to other statistics (i.e.: an object can provide +4 luck, +2 stamina e +2 speed OR +4 stamina, +1 speed, +1 luck e +1 acceleration). +LEGENDARY objects: they offer a maximum increase of +4 pt for each statistic and a total of maximum 6 pt to allocate to other statistics (i.e.: an object can provide +4 luck, +1 stamina e +1 speed OR +4 stamina e +2 speed). +RARE objects: they offer a maximum increase of +3 pt for each statistic and a total of maximum 5 pt to allocate to other statistics (i.e.: an object can provide +3 luck, +1 stamina e +1 speed OR +3 stamina e +2 speed). +UNCOMMON objects: they offer a maximum increase of +2 pt for each statistic and a total of maximum 3 pt to allocate to other statistics (i.e.: an object can provide +2 luck e +1 stamina o +1 stamina, +1 speed e +1 acceleration). +COMMON objects: they offer a maximum increase of +2 pt for each statistic.

The aforementioned increases will be divided by each mode (PVP and PVE). Some objects will only provide useful increases in PVB mode, while others will mainly be designed for the PVE game mode: in this way, some shrimps will be more fit for the PVP mode while others for the PVE.

“Take maximum advantage of your shrimp’s abilities, get to know its strengths and employ it for the kinds of competition that best fit its ability to maximize your chances of winning”.