Statistical increases
Last updated
Last updated
Each object in all six categories making up the shrimps, seen above, offers a statistical increase based on the rarity level of the object itself: +EPIC objects: they offer a maximum increase of +4 pt for each statistic and a total of maximum 8 pt to allocate to other statistics (i.e.: an object can provide +4 luck, +2 stamina e +2 speed OR +4 stamina, +1 speed, +1 luck e +1 acceleration). +LEGENDARY objects: they offer a maximum increase of +4 pt for each statistic and a total of maximum 6 pt to allocate to other statistics (i.e.: an object can provide +4 luck, +1 stamina e +1 speed OR +4 stamina e +2 speed). +RARE objects: they offer a maximum increase of +3 pt for each statistic and a total of maximum 5 pt to allocate to other statistics (i.e.: an object can provide +3 luck, +1 stamina e +1 speed OR +3 stamina e +2 speed). +UNCOMMON objects: they offer a maximum increase of +2 pt for each statistic and a total of maximum 3 pt to allocate to other statistics (i.e.: an object can provide +2 luck e +1 stamina o +1 stamina, +1 speed e +1 acceleration). +COMMON objects: they offer a maximum increase of +2 pt for each statistic.
The aforementioned increases will be divided by each mode (PVP and PVE). Some objects will only provide useful increases in PVB mode, while others will mainly be designed for the PVE game mode: in this way, some shrimps will be more fit for the PVP mode while others for the PVE.